Walking Dead:Road to Survival Wikia
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Scavenger Camp Overview[]

A Camp that send teams of scavengers out on missions.
Town Hall level 5 require to convert the first Material Post into a Scavenger Camp.

The Scavenger Camp is made by converting a Material Post (it will be the same level as it was previously) Takes 5 mins.

The Scavenger Camp can be converted back in a Material Post (same level) Takes 15 mins.

The first 3 character slots unlock at Scavenger Camp Level 1.
The 4th character slot unlocks at Scavenger Camp Level 5.
The 5th character slot unlocks at Scavenger Camp Level 10.

Q & A[]

уровень лагеря Улучшилось ли качество миссии мы можем сделать?

Definitely. Each camp level unlocks a new gold mission, and completing it will unlock new and more valuable repeatable missions for you. Keep in mind that each new gold mission also requires that you have completed the previous gold missions, and that you have reached a certain point in the main story map, so you may not see them immediately upon leveling up your camp. Dash *Scopely*

You have one pool of missions, shared between your camps, so the main reason to level up your other camps is to increase the team caps for your additional teams. Dash *Scopely*

So all missions are from the same pool? So I can't run multiple beanie reward missions (unlock at lv 14) at the same time from separate scavenger posts?
You shouldn't be able to, no. Dash *Scopely*

Does the leader drop bonus apply to characters on a scavenging mission?

Leader skills and weapons don't impact scavenger missions at all at the moment. This is something we hope to improve in a future update, so people can build better synergized teams. Dash *Scopely*

Can we get other than GOLD Mission that reward us with XP ?

There already is one actually - it's unlocked at camp level 16. You can also earn character xp in random encounters in some missions. Dash *Scopely*

We could probably add one or two at lower levels, but we want xp missions to be a cool bonus, not a replacement for the regular levelling process. Dash *Scopely*

Dog Tags[]

New in Build 2.7 (Beta) The scavenger Camps Level influence the amount of dog tags that can be used. Previously once you had Players Level 30 or more you could send team with 130 Dog Tags

Is there something to gain to have secondary camps higher than lv 10 ?

The team cap (dog tags) for each team is based on the level of its camp, so to use more higher end teams on simultaneous better missions you'll need to level up your other camps.

Scavenger Camp Level Dog Tags Limit
1 44
2 48
3 52
4 56
5 60
6 64
7 68
8 72
9 76
10 80
11 84
12 88
13 92
14 96
15 100
16 104
17 108
18 112
19 116
20 130

Gold Missions[]

Gold missions always offer Character XP rewards, these level the Characters that have been selected for the mission.

In order to unlock a new Gold mission you must first complete the existing one.
The order of Gold missions:

1 Gone Girl Grade C 10 seconds Unlock missions lv 1
2  Expired Unlock missions lv 2, need camp lv 2
3  Firestarter Unlock missions lv 3, need camp lv 3
4  Taken Hostage Unlock missions lv 4, need camp lv 4
5  Trail of Tears Unlock missions lv 5, need camp lv 5
6  Deception Unlock missions lv 6, need camp lv 6
7  Women and Children Unlock missions lv 7, need camp lv 7
8  Night Raid Unlock missions lv 8, need camp lv 8
9  In The Black Unlock missions lv 9, need camp lv 9
10  Silence is Golden Unlock missions lv 10, need camp lv 10
11 Downtown Unlock missions lv 11, need camp lv 11
12 Enemy of my Enemy Unlock missions lv 12, need camp lv 12
13 The A Team Unlock missions lv 13, need camp lv 13
14 Iron Horse (Cheval de Fer) Unlock missions lv 14, need camp lv 14
15 Heavy Metal Unlock missions lv 15, need camp lv 15
16 Generator X S1 Unlock missions lv 16, need camp lv 16
17 Batten Down the Hatches Unlock missions lv 17, need camp lv 17
18 The Gate Keeper S1+ Unlock missions lv 18, need camp lv 18
19 The Dam S1++ Unlock missions lv 19, need camp lv 19
20 River of Dreams S1++ Unlock missions lv 20, need camp lv 20

River Of Dreams Lv20






There are only 20 gold missions
And you can only do it once for each, after that no more Gold missions !

If you have no gold missions and you do not have a level 20 Scavenger Camps, +1 Level upgrade to your highest camp.
If you have a level 20 camp and you have done River of Dreams you're done there are no more gold missions.

Prestige Missions[]

There are 3 Prestige Missions for each tier.
You can repeat Prestige Missions.

If you find a new Prestige Mission post the name and the details (Grade, time and so on) of the mission and your prestige rank, to help us find out if it is tier 1, 2 or 3.

Tier 1 (Prestige Rank 8+)

Free Fallin' Grade: A Time: 5 days Reward: 90.7K Materials, +1 AR to one character in the mission, 35 Prestige tokens. If you send 4 AR maxed characters and one not maxed the +1 AR will go to the not maxed character. BONUS: 3 bronze salvation tokens or 200 supply points or 20 prestige tokens
You got Lucky Grade: A Time: 12H Reward: 27.6K Materials, 100K XP, 8 Prestige tokens
New Moon Fever Grade: A Time: 2H Reward: 13K Materials, 300 4 stars token, 3 Prestige tokens

Tier 2 (Prestige Rank 10+)

Out in the cold Grade: A+ Time: 5 days Reward: 27.6 K Materials, 450 5* tokens , 60 Prestige tokens
Won't Back down Grade: A+ Time: 2 hours Reward: 13.6 K Materials, 3 Silver Salvage tokens, 4 Prestige tokens
Breakdown Grade: A+ Time: 12 hours Reward: 18K Materials, Weapon Parts Cache (Bag with Armory parts), 10 Prestige tokens

Tier 3 (Prestige Rank 12+)

Don't Come 'Round Here No More Grade: A++ Time: 3 hours Reward: 8.2K Materials, 3 Gold Salvage tokens, 8 Prestige tokens
This Old Town Grade: A++ Time: 1 day 8 hours Reward: 21.6K Materials, Rare Gear Cache (bag), 25 Prestige tokens
Square One Grade: A++ Time: 6 Days Reward: 31.2K Materials, Ultra Rare Gear Cache (bag), 100 Prestige tokens

Rewards[]

Known Rewards

These rewards we have seen as main rewards for missions as well as challenge bonus rewards - your mileage will vary depending on who you send out

1. World cans 
2. Gold - 20-50 coins
3. Raid cans 
4. War cans 
5. 3* character bags 
6. Rare weapons bags 
7. Flak
8. Beanie
9. 3 star trainer
10. Rare gear bags - chance at flak/beanie & other rare gear needed to t4 4* and t3 5*
11. Character xp - we have seen extra xp given as challenge bonus up to 30,000 points 
12. Food
13. Survivors 
14. Wood
15. Various ingredient gear bags from common-rare
16. Common and uncommon gear bags 
17. Bags that give grenades hp potions etc - I.E. - items that you can craft

Character Points (XP)

Certain missions reward you with Character XP, these experience points are shared out between the characters you have selected for the Scavenger Mission and do not go towards your overall XP total. They can level up, and if they do while a lvl up tourney is running, you do get renown points for the level ups. If you send Maxed characters the xp they should have gained will be lost and not transferred to other character in the mission.

Xp points are distributed evenly to all 5 characters - if you send maxed characters only the character that isn't leveled will gain xp & only 1/5 of the xp from the mission if you send all 5 & only one isn't maxed for example

Challenge Bonus:

In some cases a Challenge Bonus reward is given for completing a scavenger mission, the exact reason why is currently unknown. These rewards include: various Cache's, Coins, Survivors, Food, Materials, Energy Refills etc. Certain mission seem to give a random assortment of these rewards, where as others have a fixed challenge reward.

If you find a way to have increase chance to get challenge bonus reward let us know !


Scavenger Missions Table[]

Note: Click on the arrow next to COLOR to order the mission by COLOR.


Name Color Time (D:H:M:S) Difficulty Challenge Requirement Mission Rewards
Gone Girl GOLD 00:00:00:10 C
  • REQ: 2 Tough, 1 Strong
  • +10% to success rate
Talisman GREEN 00:00:30:00 C+
Search Party GREEN 00:01:00:00 C+
  • REQ: 1 Fast, 1 Alert Characters in team
  • +20% to success rate
  • Challenge Bonus: 3.6K Food OR 6.5K Materials
Guns and Butter GREEN 00:03:00:00 C+
Expired GOLD 00:12:00:00 C+
Moth to Flame RED 05:00:00:00 A++
  • REQ: 1 Human Shield, 2 Soldiers, 1 Leader
  • +65% to success rate, +25% to Time Reduction.
  • Challenge Bonus: 1)24,500 Food & 1 World Energy Refill or 2)24,500 Food.
Where There's Smoke GREEN 00:01:00:00 C+
Good as Gold GREEN 00:02:00:00 C+
Firestarter GOLD 00:16:00:00 C++
Runner GREEN 00:01:30:00 C++
Needle in a Haystack GREEN 00:00:45:00 C++
Sound from Afar GREEN 00:02:00:00 B
  • +35% to success rate
City of Fear GREEN 00:03:00:00 B
  • REQ: 3 Strong Characters in team
  • +35% to success rate
  • +15% to time reduction
Fresh Meat ORANGE 00:04:00:00 B
Taken Hostage GOLD 00:20:00:00 B
Firing Positions GREEN 00:03:00:00 B+
  • +35% to sucess rate
  • +15% to time reduction
  • Challenge Bonus: 6,5K Food
Vengeance GREEN 00:02:00:00 B+
Trail of Tears GOLD 01:00:00:00 B+
The Pass ORANGE 01:00:00:00 B+
  • +35% to success rate
  • +15% to time reduction
Gone Fishing ORANGE 00:04:00:00 B+
  • REQ: 4 Tough Character in team
  • +35% to success rate
  • Challenge Bonus: 3,6K Food
Pyre in the Hole ORANGE 00:04:00:00 B+
Winter's Tale ORANGE 00:08:00:00 B+
Hunter now Hunted RED 01:00:00:00 B+
  • REQ: 3 Tough Characters in team
  • +35% to success rate
  • Challenge Bonus: 13K Materials
Reload GREEN 01:00:00:00 B++
In the Trenches ORANGE 00:08:00:00 B++
  • REQ: 4 Fast Characters in team
  • +35% to success rate
  • Challenge Bonus: x5 Survivors
Deception GOLD 01:08:00:00 B++
Women and Children GOLD 01:16:00:00 B++
Night Raid GOLD 02:00:00:00 B++
Might Makes Right ORANGE 00:04:00:00 A
In The Black GOLD 02:08:00:00 A
Silence is Golden GOLD 02:16:00:00 A
  • REQ: 3 Rebels, 3 Fast in team
  • +50% to success rate
Justice For All RED 02:00:00:00 A
  • REQ: 1 Soldier, 2 Citizen, 1 Rebel in team
  • +50% to success rate
  • Challenge Bonus: 17.5K Food and 20 Coins
Downtown GOLD 03:00:00:00 A+ REQ : Scavenger Camp Lv 11


  • REQ: 2 Strong, 2 Tough in team
  • +20% to success rate
Enemy of My Enemy GOLD 3 days 8 hours, 03:80:00:00 A+
The A Team GOLD 03:16:00:00 A++ REQ : Scavenger Camp Lv 13


  • +65% Success Rate

Iron Horse

GOLD 04:00:00:00 A++ REQ : Scavenger Camp Lv 14
  • +65% to Success Rate
The Old Mill RED 07:00:00:00 S1 REQ : Scavenger Camp Lv 14
  • REQ : 3 Soldiers 2 Hunters in Team
  • +65% to Success Rate
  • +25% to Time Reduction (05:06:00:00)
Outpost Alpha RED 07:00:00:00 S1 REQ : Scavenger Camp Lv 14
  • +65% to Success Rate
  • +25% to Time Reduction
Heavy Metal GOLD 04:08:00:00 A++ REQ : Scavenger Camp Lv 15


  • REQ : 1 Parting Shot 1 Soldier 1 Rebel in team
  • + 65% to Success Rate
Generator X GOLD 05:00:00:00 S1 REQ : Scavenger Camp Lv 16
  • REQ : 1 Collateral Damage 1 Leader 1x 4* Hunter (Min 4* could be 5* Hunter) in Team
  • +65% to Success Rate
Batten Down the Hatches GOLD 05:12:00:00 S1+ REQ : Scavenger Camp Lv 17
  • REQ : 2 Alert 2 Tough 1 Peacemaker in Team
  • +80% Success Rate
The Gate Keeper GOLD 06:00:00:00 S1+ REQ : Scavenger Camp Lv 18
Bricks and Mortar ORANGE 00:12:00:00 A++
  • REQ: 4 Hunters & 1 Leader in Team
  • +65% Success Rate & +25% Time Reduction (9hrs)
Road Hard GREEN 00:01:00:00 A
  • REQ: 1 Soldier, 2 Hunters and 1 Citizen in Team
  • +65% Success Rate
  • 25% Time Reduction (45 min)
Olive Branch ORANGE 00:08:00:00 A+
  • REQ: 4 Leaders in Team
  • +65% Success Rate
All Hands RED 01:08:00:00 A++
  • REQ: 1 Rebel, 1 Hunter and 3 Tough in Team
  • +65% Success Rate
Ride the Lightning ORANGE 00:06:00:00 A
  • REQ: 3 Rebels in Team
  • +50% Success Rate & +20% Time Reduction (4hrs 48mins)
Meat on the Bone RED 06:00:00:00 A+
  • REQ: 3 Hunters & 1 Soldier in Team
  • +50% Success Rate & +20% Time Reduction (4hrs 48mins)
What's Your Handle? RED 01:08:00:00 S1+
  • REQ: 2 Hunters, 1 Alert & 1 Rebel in Team
  • +80% Success Rate
The Willing RED 00:16:00:00 A++
  • REQ: 1 Rebel, 2 Soldiers & 1 Citizen in Team
  • +65% Success Rate
Hunting Season RED 00:16:00:00 A+
  • REQ: 1 Leader & 3 Tough in Team
  • +50% Success Rate
Chance Encounter RED 00:08:00:00 A
  • REQ: 2 Citizens, 1 Peacekeeper & 1 Rebel in Team
  • +50% Success Rate
Second Team ORANGE 00:06:00:00 A
  • REQ: 2 Alert & 2 Citizens in Team
  • +50% Success Rate & +20% Time Reduction (4hrs 48mins)
Mark of the Beast GREEN 01:00:00:00 C+
  • REQ: 1 Soldier & 1 Hunter in Team
  • +50% Success Rate
CycleOps ORANGE 00:04:00:00 S1
  • REQ: 3 Citizens & 2 Peacekeepers in Team
  • +80% Success Rate
Ear to the Ground ORANGE 00:08:00:00 A
  • REQ: 1 Strong & 3 Peacekeepers in Team
  • +50% Success Rate
OODA GREEN 00:01:30:00 B++
  • REQ: 1 Leader, 2 Tough & 1 Peacekeeper in Team
  • +50% Success Rate
Kill 'Em All ORANGE 00:08:00:00 B+
  • REQ: 4 Soldiers in Team
  • +35% Success Rate
Flip 'Em ORANGE 00:12:00:00 A+
  • REQ: 2 Tough, 2 Hunters & 1 Citizen in Team
  • +65% Success Rate
  • +25% Time Reduction (9hrs)
What's Left of Them RED 02:00:00:00 A
  • REQ: 2 Citizens, 2 Alert & 1 Soldier in Team
  • +65% Success Rate
  • +25% Time Reduction (1 day 12hrs)
The Dam GOLD 06:12:00:00 S1++

REQ : Scavenger Camp Lv 19

  • REQ: 1 Tough, 2 Stong & 1 3* Minimum Leader
  • +80% to Success Rate
River of Dreams GOLD 07:00:00:00 S1++

REQ : Scavenger Camp Lv 20

  • REQ: 3 Leaders & 1 Soldier
  • +80% to Success Rate
Raising the Barn ORANGE 08:00:00:00 A++
  • REQ:  3 Alert & 2 Peacekeepers
  • +65% to Success Rate
  • Challenge Bonus: 11.5K Food
A Friendly Wager RED 07:00:00:00 S1++
  • REQ: 5 Fast
  • +80% to Success Rate and +30% Time Reduction. 
Rope a Dope ORANGE 00:16:00:00 S1
  • REQ: 4 Strong & 1 Fast
  • +80% to Success Rate
  • Challenge Bonus: 50 Coins
The Waiting RED 05:00:00:00 S1++
  • REQ: 3 Citizens, 1 Tough & 1 Peacekeeper
  • +80% to success rate & +30% Time Reduction
Line of Defense ORANGE 01:00:00:00 S1+
  • REQ: 4 Tough & 1 Leader
  • +80% to Success Rate and +30% Time Reduction (16 hour 48 min)
Cheers ORANGE 08:00:00:00 S1+
  • REQ: 4 Hunters & 1 Citizen
  • +80% to Success Rate
Safe Room RED 02:16:00:00 S1++
  • REQ: 4 Strong & 1 Fast
  • +80% to Success Rate and +30% Time Reduction
  • Challenge Bonus: 24.5K Food
Fight! GREEN 00:02:00:00 A++
  • REQ: 4 Strong & 1 Fast
  • +80% to Success Rate and +30% Time Reduction (1 hour 25 mins)
  • Challenge Bonus: 15 Survivors, 11.5K Food
Well, Well, Well GREEN 00:02:00:00 A++
  • REQ: 3 Fast & 2 Peacekeepers
  • +80% to Success Rate and +30% Time Reduction (1 hour 24 mins)
ESL GREEN 00:03:00:00 S1
  • REQ: 4 Hunters & 1 Citizen
All Out War: A(Version 1) BLUE 04:00:00:00 S1
  • Original version of mission, had no REQ
All Out War: B(Version 1) BLUE 06:00:00:00 S1
  • No REQ
All Out War: A(Version 2) BLUE 04:00:00:00 S1
  • REQ: 1 Alert & 1 Fast
  • +10% to Success Rate
  • 2nd version of mission
All Out War: B(Version 2) BLUE 06:00:00:00 S1
  • REQ: 1 Tough & 1 Alert
  • +10% to Success Rate
  • 2nd version of mission
Free Fallen' PRESTIGE 05:00:00:00 A
  • REQ: 3 Leaders & 1 Soldier
  • +80% to Success Rate
  • Tier 1 Prestige Mission available at Rank 8
You Got Lucky PRESTIGE 00:12:00:00 A
  • REQ: 2 Alert & 2 Peacekeepers
  • +65% to Success Rate
New Moon Fever PRESTIGE 00:02:00:00 A
  • REQ: 1 Tough & 3 Rebels
  • +30% to Success Rate
  • Tier 1 Prestige Mission available at Rank 8
Out in the Cold PRESTIGE 05:00:00:00 A+
  • REQ: 4 Strong & 1 Fast
  • +80% to Success Rate
  • Tier 2 Prestige Mission available at Rank 10
Won't Back Down PRESTIGE 00:02:00:00 A+
  • REQ: 1 Citizen, 1 Strong & 1 Soldier
  • +30% to Success Rate
  • Challenge Bonus: Bronze Salvage Tokens x 3
  • Tier 2 Prestige Mission available at Rank 10
Breakdown PRESTIGE 00:12:00:00 A+
  • REQ: 2 Citizens, 1 Peacekeeper & 1 Rebel
  • +65% to Success Rate
  • Challenge Bonus: Prestige Tokens x 20
  • Tier 2 Prestige Mission available at Rank 10
Don't Come 'Round Here No More PRESTIGE 00:03:00:00 A++
  • REQ: 2 Hunters & 1 Rebel
  • +30% to Success Rate
  • Tier 3 Prestige Mission available at Rank 12
This Old Town PRESTIGE 01:18:00:00 A++
  • REQ: 4 Fast
  • +65% to Success Rate
  • Tier 3 Prestige Mission available at Rank 12
Square One PRESTIGE 06:00:00:00 A++
  • REQ: 2 Tough, 2 Hunter & 1 Citizen
  • +80% to Success Rate
  • Tier 3 Prestige Mission available at Rank 12
All Out War: A (Version 3) Blue 04:00:00:00 C+++
  • REQ: 1 Tough & 1 Fast
  • +10% to Time Reduction

ARCHER MIKES SCAV MISSIONS Complete list[]

31 OCTOBER 2016

ARCHER MIKES SCAV MISSIONS UPDATED DAILY:  

Currently tracking 85 missions. So far I found 204 different bonus outcomes out of 500+. 10/31/2016

Most of you already know this but for those new to scav missions, The red letters in the mission log tell you what your bonus may be. There is usually at least 2 red sentences so you have a chance at two different bonuses. Sometimes there can be 6 or more red sentences depending on the mission which of course means several different outcomes from that mission depending on who you sent out. Trait, Personna, Level, and Tier all make a difference on the outcome of the bonus.

Yellow/Gold missions are one and done missions so we haven't spent much time on the bonuses. The blue missions are timed events so they come and go and may not show up ever again. So that leaves us the Green, Red. Orange & Prestige missions to work on.

10/04/2016 new update( museum) fixed bug that erased/stopped Bricks and Mortar mission. I went over 6 weeks without seeing it.

8/12/16 cleaned it up a bit and made bonus outcomes easier to see.

7/20/16 New Prestige scav missions added with 2.7 update. You need to be a certain level of Prestige in order to have these show up in your que. Prestige 9 where you get the 5* Prestige Michonne is also when the tier 1 Prestige missions unlock. Tier 2 unlocks at Prestige 10. At Prestige 11, more tier Prestige scav missions. At Prestige 12, Tier 3 scav missions become available. I'm not Prestige 13 yet but I assume more tier 3 scav missions will open up then.

7/4/2016 Did orange mission BRICKS AND MORTARS today and picked up the bonus 30,000xp along with the 60,000 xp like in the past so either it was brought back after the complaints or other bonuses were added after the armory update.

6/26/2016  It looks like it's being worked on. The orange mission Bricks returned today. I hope it keeps coming back. I also did  a red mission called Chance Encounter today. It has been missing for weeks. I noticed that it expired in 4-5 hours and it wasn't in the cooldown que. I know people were still complaining today that their missions (card xp missions) haven't showed up yet so I don't think its fixed in all regions yet. It should be noted that some have reported that the bonus card xp from some of these missions have been changed to survivors and wood. In time we will know for sure. I got x20 survivors and rare gear bag for a bonus for BRICKS AND MORTARS today so maybe the Bonus x30,000 card xp is gone for now but the 60,000 xp just for successfully completing the mission is still great.

NOTE: 6/14/2016 With the new armory update, scoplely currently isn't making new scav missions. Sometimes I have to wait over 24 hours for a mission to que up so there is no need for 4 scav camps anymore (at least for me). I converted 2 Level 20 scav camps back to material posts.

*****

- I have 4 scav camps and all 4 are Level 20.

- Several missions can have 6 or more different bonus outcomes.

- Yellow/gold scav missions  take 1 day to several days to complete. After completing the L20 required scav camp mission called RIVER OF DREAMS , the yellow/gold missions are done. 

- Red scav missions  take 8hrs to 1 day for most and some take 7 days..

- Orange missions  usually take 4 hours to 24 hours.

- Green missions  usually take 3 hours or less but some can take a day to complete.

- Blue missions added on May 9 2016, no challenge bonus requirements.

- Prestige missions added July 20 2016. 

NOTE: What you see below is what ((( I am getting ))) doing these scav missions so it may vary from the table above. So far I have added in any differences but haven't had time to add in several newer missions to the main table.

NOTE: I noticed that I am getting the bonuses a lot more the second time I send out a team.

NOTE: Always make sure you have room in your storages before tapping on your completed mission as you cannot back out and if your survivors or food or wood are full, you will of wasted your reward and/or bonus.

NOTE: I regrouped  the missions by color of mission and put the bonus outcomes directly below to make it easier to read.

NOTE: If you complete a mission and get a great bonus and decide to use that same exact team in the exact same order the next time that mission is available, you may not get the bonus. For me, it averages every other time that I get the bonus on the high reward bonuses such as card xp.

-------------------------------------------------------------------------------------------------------------

CB = challenge bonus

card = character

MR = mission rewards

RG = recommended grade

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Note: Some of the prestige missions can be coined out of cooldown so you can speed it up a little.

Prestige mission called FREE FALLEN' takes 5 days, RG= A, 3 leaders and 1 soldier = +80% success rate. DESCRIPTION: More supplies are needed to deal with the falling temperatures as winter approaches. MR= 90.700 wood & AR level reward(this is usually randomly chosen) &35 prestige tokens.

Bonus is ?????

*****

Prestige mission called BREAKDOWN takes 16 hours, A+, 2 citizen &1 peacekeeper & 1 rebel = +65% to success rate. DESCRIPTION: A new car presents problems on a long distance run. MR = 18,000 wood & weapons parts bag & 10 prestige tokens.

Bonus is 1) x20 Prestige tokens.

*****

Prestige mission called OUT IN THE COLD takes 5 days, A+, 4 strong & 1 fast = +80% to success rate. DESCRIPTION: Winter is here and food and supplies are running low again. MR = 27,600 wood & x450 5* recruit tokens & 60 prestige tokens.

Bonus is 1) x3 bronze salvage tokens

*****

Prestige mission called WON'T BACK DOWN takes 2 hours, A+, 1 citizen & 1 strong & 1 soldier = +30% to success rate. DESCRIPTION: The rain provides perfect walker cover for a solo run. MR = 13,600 wood & 3 silver salvage tokens & 4 prestige tokens.

Bonus is 1) 3 bronze salvage tokens.

*****

Prestige mission called YOU GOT LUCKY takes 12 hours, A, 2 alert & 2 peacekeepers = +65% to success rate. DESCRIPTION: A passing walker herd has the whole town on lockdown. MR = 27,600 wood & 100,000 card xp & 8 prestige tokens.

Bonus is 1) x20 Prestige tokens or

2) 200 supply depot points or

3) x3 bronze salvage tokens.

*****

Prestige mission called THIS OLD TOWN takes 1D 8HRS, A++. 4 fast = +65% success rate. DESCRIPTION: A small town and a big opportunity presents itself. MR = 21,600 wood & 1 rare gear bag & 25 prestige tokens.

Bonus = x3 Bronze salvage tokens

*****

Prestige mission called NEW MOON FEVER takes 2 hours, 1 tough & 3 rebels = +30% success rate. DESCRIPTION: The dark nights of the new moon require skilled patrols.  MR = 13,600 wood & 300 4* tokens & 3 prestige tokens.

Bonus is 1) x20 Prestige tokens or

2) x200 supply depot points

*****

Prestige mission called DON'T COME 'ROUND HERE NO MORE takes 3 hours, A++, 2 hunters & 1 rebel = +30% to success rate. DESCRIPTION: There's a thief in the group and you have to take care of her. MR = 8,200 wood & 3 gold salvage tokens & 6 prestige tokens.

Bonus is 1) x20 Prestige tokens. or

2) x3 bronze salvage tokens.

*****

Prestige mission called SQUARE ONE takes 6 days, A++, 2 tough & 2 hunter & 1 citizen = +80% to success rate. DESCRIPTION: After a particularly brutal battle, the town must rebuild. MR = 31,200 wood & ultra rare gear bag & 100 prestige tokens.

Bonus is ?????

*****

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Blue mission (May 9, 2016) called ALL OUT WAR: A takes 4days, rec grade S1.Mission rewards are persona trainer box and 1 elite weapon token.  DESCRIPTION: With rick away, alexandria is vulnerable. 

Bonus is ?????

*****

Blue mission (May 9, 2016) called ALL OUT WAR: B takes 6 days, rec grade S1. Mission rewards are 1 elite card token and 2* personna trainer Aden. DESCRIPTION: With rick away, alexandria is vulnerable. 

Bonus is ?????

*****

Blue mission (added last week of June 2016) called ALL OUT WAR: A, takes 4 days, RG = S1, 1 alert and 1 fast = cb of +10% to success rate. MR= 100points to 4* token & personna crate &1 elite weapon token. DESCRIPTION: The ammo is needed and Eugene is nowhere to be found.

Bonus is ?????

*****

Blue mission (added last week of June 2016) called ALL OUT WAR: B, takes 6 days, RG= S1, 1 tough and 1 alert = cb +10% to success rate. MR = 100 points to 5* token & 200 points to 4* weapon token & Aiden & Elite card token. DESCRIPTION: Rick and his best search Alexandria for supplies.

Bonus is ?????

*****

Yellow mission called RIVER OF DREAMS takes 7 days,(req L20 scav camp), S1++,    3 leaders and 1 soldier = challenge bonus of +80% to success rate. Mission rewards are 570,000 wood and 250 depot points and 50,000 card xp. DESCRIPTION: A power boat is found.

Bonus is 1) 24,500 food & 30,000 card xp & 17,000 wood.

*****

Yellow mission called THE DAM takes 6 days 12 hours, rec grade is S1++, 1 tough and 2 strong and 1 minimum 3* leader = challenge bonus +80% to success rate. Mission rewards are 554,000 wood and 250 depot points, 48,000 card xp and 554,000 food. DESCRIPTION: A hydroelectric plant is explored.

Bonus is 1) 17,000 wood

*****

Yellow mission called THE GATEKEEPER takes 6 days, rec grade S1+, 4 soldier and 1 leader = challenge bonus of +35% to success rate. Mission rewards are 539,000 wood and 250depot points and 46,000 card xp and 2 rare ingredient bags. DESCRIPTION: A new gate door is needed. 

Bonus is ?????

*****

Yellow mission called BATTEN DOWN THE HATCHES takes 5 days 12 hours, rec grade is S1+,2 alert and 2 tough and 1 peacekeeper = +80% to success rate. Mission rewards are 523,000 wood and 250 depot points and 46,000 card xp and 51 survivors. DESCRIPTION: This is the South. Prepare for a hurricane. 

Bonus is ????? Notes: Sent S1 as it shows mission to be GUARENTEED. I might try this out instead of sending S1+. Result was No bonus on first run as expected.

*****

Yellow mission called GENERATOR X takes 5 days, rec grade is S1, 1 hunter 4*/5* and 1 collateral damage and 1 leader = challenge bonus +65% to success rate. Mission rewards are 507,000 wood and 200 depot points and 44,000 card xp and 1 world tank refill. DESCRIPTION: Our generators need sparkplugs. 

Bonus is 1)24,500 food and 15,000 wood on first run.  On second run it was common card cache and 15,000 wood.  Notes: I sent out a S1+ team on first try.

*****

Yellow mission: called HEAVY METAL takes 4 days 8 hours, rec grade A++, 1 parting shot and 1 soldier and 1 rebel = +65% to success rate. Mission rewards are 491,000 wood and 200 depot pts and 42,000 xp and rare ingredient cache. DESCRIPTION: A metal press is found and put to use. 

Bonus is 1)24,500 food on first run, 2) x50 coins on second run.

*****

Yellow mission: called IRON HORSE takes 4 days, A++, 3 rebels = +65% to success rate. Mission rewards are 475,000 wood, 200 depot pts, 42,000 xp, x1 raid tank. DESCRIPTION: Three motorcycles are found, but need parts.  

Bonus is 1) 17,000 wood on first try.

*****

Yellow mission: called THE A-TEAM takes 3 days 16 hours, rec grade A++, 1 leader and 1 rebel and 1 peacekeeper = challenge bonus of +65% to success rate. Mission rewards are x459,000 wood, 200 depot points, x40,000xp.  DESCRIPTION: An offer made to another group. 

Bonus is 1) mystery bag that had 2*,2*,2* weapons in mine or 2) [x17,000 wood and x1 world tank refill] so far, one of each for me.

*****

Yellow mission: called 'ENEMY OF MY ENEMY' takes 3 days 8 hours. rec grade A+. Mission rewards 444,000 wood, 150 supply depot points, 38,000 xp, 444,000 food. Challenge bonus is 4 peacekeepers. challenge bonus +50% to success rate.   DESCRIPTION: a stranger appears with an offer. 

Bonus is ?????

*****

Yellow mission: called 'DOWNTOWN' takes 3 days 0 hours. rec grade is A+. Mission rewards are x428,000 wood, x150 depot points, x38,000xp, 2 bags(2*,2*,1* characters in each bag). Challenge x2 strong and x2 tough. challenge bonus is +20% to success rate. 

Bonus is 1) 20 survivors and x20 coins OR  2) x20 coins and raid tank

*****

Yellow mission called SILENCE IS GOLDEN takes ????? hours, rec grade is ???, 3 rebels and 3 fast = challenge bonus of  ?????? Mission rewards are 352,000 wood and 150 supply depot points and 30,000xp. DESCRIPTION: ?????  

Bonus is 1) mystery  bag of ????

*****

Yellow mission called IN THE BLACK takes ???? hours, rec grade is ???, 2 hunters and 1 soldier and 1 rebel = gives challenge bonus of ????? Mission rewards are 296,000 wood and 150 supply depot points and 26,000xp and 2 weapons cache bags. DESCRIPTION: ?????  

Bonus is 1) 20 survivors.

*****

I either did not track or did not get the lower Gold missions of:

NIGHT RAID

WOMEN AND CHILDREN

DECEPTION

TRAIL OF TEARS

TAKEN HOSTAGE

FIRESTARTER

EXPIRED

GONE GIRL

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Orange mission: called 'KILL 'EM ALL'. takes 8 hours. rec grade B+. Mission reward 47,800 wood. 4 soldiers = challenge bonus +35% to success rate.   DESCRIPTION: The local bandits need to be sent a message. 

Bonus is 1) x1 World energy refill or

2) x10,000 wood.

*****

Orange mission: called 'SECOND TEAM' takes 6 hours with rec grade A. challenge 2 alert and 2 citizen. challenge bonus: +50% to succuss rate and +20% to time reduction(4 hours, 48 minutes). Mission rewards are x7,500 wood and x1 explosive cache. DESCRIPTION: Prepare the next generation of warriors. 

Bonus is 1) x10 survivors or

2) 6,500 food or

3) x1 rare group bag

*****

Orange mission called 'MIGHT MAKES RIGHT' takes 4 hours, rec grade A. challenge 2 tough and 2 peacekeepers. challenge bonus +50% to success rate. Mission rewards: x13,000 wood. DESCRIPTION: Train your best fighters outside camp. 

Bonus is 1) x15 survivors.

*****

Orange mission: called 'RIDE THE LIGHTNING' takes 6 hours. rec grade A. challenge is 1 tough and 3 rebels. challenge bonus +50% to success rate and +20% to time reduction. (4 hours 48 minutes). Mission rewards are 11,300 wood and 1 uncommon gear cache(running shoes and sunglasses).   DESCRIPTION: A thunderstorm provides perfect cover for training.

Bonus is 1) x10 survivors.

*****

Orange mission: called IN THE TRENCHES takes 8 hours rec grade B++ 4 fast = challenge bonus +35% to success rate. Mission rewards 22,900 wood.  DESRIPTION: Send a surprise team to secure the perimeter. 

Bonus is 1) x5 survivors or

2) x1 uncommon weapon bag.

*****

Orange mission called FRESH MEAT takes 4 hours, rec grade B, 1 peacekeeper and 1 rebel = challenge bonus of +20% to success rate. Mission rewards: 8,300 wood.  DESCRIPTION: A lone steer wanders near town. you must find and kill it. 

Bonus is 1) x5 survivors or

2) x1 common weapon bag

*****

Orange mission called GONE FISHING takes 4 hours, rec grade is B+, 4 tough = challenge bonus of +35% to success rate. Mission rewards are 4000 wood and enhancement items cache (you get 3 battle items).   DESCRIPTION: A fisherman falls in the frozen lake, you are the only help. 

Bonus is 1) 3,600 food or

2) 3,600 food & 5 survivors or

3) 20 coins & 5 survivors.

*****

Orange mission called EAR TO THE GROUND takes 8 hours, rec grade  A, 1 strong and 3 peacekeepers = challenge bonus of +50% to success rate. Mission rewards are x58,200 wood.  DESCRIPTION: Survival skills are covered in the woods. 

Bonus is 1) x15 survivors or

2) 10,000 wood and x15 survivors.

*****

Orange mission called  THE PASS takes 1 day, rec grade B+, 1 citizen and 2 leaders and 1 rebel = challenge bonus of +35% to success rate and +15% to time reduction. Mission rewards are 9,600 wood and 100 depot points. DESCRIPTION: Word is an attack is eminent. Surprise them.  

Bonus is 1) x10 survivors.

*****

Orange mission called WINTER'S TALE takes 8 hours, rec grade B+, 2 alert and 2 peacekeepers = +20% to success rate. Mission rewards are 35,400 wood. DESCRIPTION: Rescue a scouting crew in a blizzard. 

Bonus is 1) x5 survivors

*****

Orange  mission called OLIVE BRANCH takes 8 hours, rec grade is A+, 4 leaders = challenge bonus +65% to success rate. Mission rewards are 31,200 wood. DESCRIPTION: A battle ends in a peculiar way.  

Bonus is 1) rare gear bag (first time was camp stove)

*****

Orange mission called FLIP 'EM  takes 12 hrs. rec grade is A+, 2 tough and 2 hunters and 1 citizen = challenge bonus +65% to success rate and 25% to time reduction. Mission rewards are 26,000 wood and 1 incommon gear cache. DESCRIPTION: Lure potential recruits with bait they can't refuse.  

Bonus is 1) x1 raid energy refill

*****

Orange mission called BRICKS AND MORTAR takes 12 hours, rec grade is A++, 4 hunter and 1 leader = challenge bonus +65% success rate and +25% to time reduction(9 hours). Mission rewards are 3800 wood and 60,000 card xp.  DESCRIPTION: A brick factory is discovered. 

Bonus is 1) 30,000 card xp. or

2) (after armory update), x20 survivors and x1 rare gear bag. or  

3) x20 survivors. or

4) x1 rare gear bag. or

5) unconnon card group (had 2*, 2*, 1* cards).

*****

Orange mission called RAISING THE BARN takes 8 hours, rec grade is A++, 3 alert and 2 peacekeepers = challenge bonus  +65% to success rate. Mission rewards are  66,000 wood. 'DESCRIPTION: 'Wood needs to be gathered for  construction.

Bonus is 1) 11,500 food.

*****

Orange mission called CYCLEOPS takes 4 hours, rec grade is S1, 3 citizens and 2 peacekeepers = challenge bonus +80% success rate. Mission rewards are 13,200 wood and 26,400 food. DESCRIPTION: The kids are restless, a bicycle will build morale. 

Bonus is 1) x20 survivors and elite rare gear bag (I got a journal) or

2) 17,500 food and rare gear bag (got camp stove on 2nd run) or

3) x20 survivors. or

4) x1 rare gear bag (I got camp stove) or

5) 17,500 food or

6) x20 survivors & 17,500 food. or

7) nothing at all.

*****

Orange mission called PYRE IN THE HOLE takes 4 hours, rec grade is B+, 3 soldiers = challenge bonus +35% to success rate. Mission rewards are 9,900 wood. DESCRIPTION: Survivors are trapped in a fire, save them.  

Bonus is 1) 6,500 wood and uncommon weapons cache/bag or

2) 6,500 wood

*****

Orange mission called ROPE A DOPE takes 16 hours, S1, 4 strong and 1 fast = +80% to success rate. Mission rewards are 70,700 wood. DESCRIPTION: Material is gathered for making useful rope.

Bonus is 1) x50 coins

*****

Orange mission called LINE OF DEFENSE takes 1 day, S1+, 4 blue & 1 leader = challenge bonus +80% to success rate and +30% to time reduction (16 hour 48 min). Mission rewards are 58,800 wood and rare gear bage. DESCRIPTION: A new method is considered.

Bonus is ?????

*****

Orange mission called CHEERS takes 8 hours, S1+, 4 hunter and 1 citizen = CB +80% to success rate. MR =74,900 wood. DESCRIPTION: The town celebrates an anniversary.

Bonus is 1) 30,000 card xp

*****

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Red/purple mission called THE WILLING takes 16 hours, rec grade is A++, 1 rebel and 2 soldier and 1 citizen = challenge bonus of 65% to success rate. DESCRIPTION: A trap is set. An offer extended.  Mission rewards are x60,300 wood.  

Bonus is 1) x50 coins or

2) 17,500 food and 50 coins.

*****

Red/purple mission: called 'CHANCE ENCOUNTER' takes 8 hours, rec grade A. challenge is 2 citizens and 1 peacekeeper and 1 rebel. challenge bonus is +50% to success rate. Mission rewards 25,000 wood. DESCRIPTION: You come face to face with bad guys on the road. 

Bonus is 1) 30,000 character XP or

2) x25,000 wood or

3) x10,000 wood & x1 uncommon weapon bag. I used 5BH, 5YS, 5BH, 5RL, 4RC.

*****

Red/purple mission: called 'HUNTING SEASON' takes 16 hours rec grade A+. 1 leader and  3 tough =challenge bonus +50% to success rate, mission reward is 56,200 wood.    DESCRIPTION: Teach hunting skill to the young'uns. 

Bonus is 1) x30,000xp or

2) x12,500 wood or

3) x12,500 wood and x12,500 wood or

4) 12,500 wood and 30,000 xp or

5) nothing at all.

*****

Red/purple mission called HUNTER NOW HUNTED takes 1 day, rec grade B+. 3 tough for challenge bonus of +35% to success rate. mission rewards are 9100 wood and 1 raid tank.   DESCRIPTION: Three hunters stalk our friends in the woods. 

Bonus is 1) 6,500 food

*****

Red/purple mission called MEAT ON THE BONE takes 6 DAYS 0 hrs, rec grade A+, 3 hunters and 1 soldier = challenge bonus of +50% to success rate and +20% to time reduction.( 4 days 19 hours) Mission rewards are x101,000 wood and x1 silver radio.  DESCRIPTION: Finding food where others don't. 

Bonus is 1) x15,000 wood

*****

Red/purple mission: called '....AND JUSTICE FOR ALL' takes 2 days, rec grade A, 1 soldier and 2 citizen and 1 rebel = challenge bonus of +50% to success rate. Mission rewards are 23,000 wood and 1 world tank.  DESCRIPTION: Kill the leader of the nearest bandit camp. 

Bonus is 1) x20 Survivors or

2) x20 survivors and x1 world refill.

*****

Red/purple mission called MOTHS TO FLAME takes 5 days 0 hours, rec grade is A++, 1 human shield and 2 soldiers and 1 leader = challenge bonus of +65% to success rate and 25% to time reduction(3 days 18 hours). DESCRIPTION: A rescue comes with a few strings attached.  

Bonus is  1) 24,500 food and 1 world tank refill or

2) 24,500 food.  Notes: just to see what happens, I sent out A+ team and still got bonus.

*****

Red mission called WHAT'S LEFT OF THEM takes 2 days 0 hours, rec grade is A, 2 citizen and 2 alert and 1 soldier = +65% to success rate and +25% to time reduction. Mission rewards are 44,600 wood and 5 gun powders. DESCRIPTION: Survivors of a brutal attack are found. 

Bonus is 1) x17,500 food.

*****

Red mission called  ALL HANDS takes 1 day and 8 hours, rec grade is A++, 1 rebel and 1 hunter and 3 tough = challenge bonus +65% to success rate. Mission rewards are 129,000 wood. DESCRIPTION: A group of worshippers are encountered. 

Bonus is 1) x20 survivors

*****

Red mission called THE OLD MILL takes 7 days, rec grade is S1, 3 soldiers and 2 hunters = challenge bonus +65% to success rate and +25% to time reduction. Mission rewards are 23,000 wood and 1 beanie and 23,000 food and a 3* trainer. DESCRIPTION: An old mill is refurbished. 

Bonus is 1) rare card bag and rare weapon bag or

2) rare weapon bag. 

*****

Red mission called OUTPOST ALPHA takes 7 days, rec grade is S1, 3 leaders and 2 rebels = challenge bonus +65% to success rate and +25% to time reduction. Mission rewards are 23,000 wood and flak jacket and 23,000 food. DESCRIPTION: A secure scouting post is needed to be built.  

Bonus is 1) x1 common card bag

*****

Red mission called WHAT IS YOUR HANDLE takes 1 day and 8 hours, rec grade is S1+, 2 hunter and 1 alert and 1 rebel = +80% to success rate. Mission rewards are 137,000 wood. DESCRIPTION: The survivors need parts for a cb radio.

Bonus is 1) 24,500 food.

*****

Red mission called SAFE ROOM takes 2 days 16 hours, S1++, 4 strong and 1 fast = challenge bonus +80% to success rate and +30% to time reduction. Mission rewards are 291,000 wood. DESCRIPTION: A saferoom is constructed.  

Bonus is 1) 24,500 food

*****

Red mission called A FRIENDLY WAGER, 7 days, S1++, 5 fast = CB +80% to success rate and +30% to time reduction. Mission rewards are 25,900 wood and AR  LEVEL REWARD. DESCRIPTION: Target practice gets fun.

Bonus is 1) x1 world refill

*****

Red mission called THE WAITING takes 5days,S1++,3 citizen & 1 tough & 1 peacekeeper = +80% to success rate & +30% to time reduction. Mission rewards are 75,600 wood & x2 stimulants.DESCRIPTION: The doc works on a patient.

Bonus is 1) x1 world refill.

*****

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Green mission: called 'FIRING POSITIONS' takes 3 hours. rec grade B+.  4 rebels= challenge bonus 35% to success rate and 15% to time reduction(2hr 33min). mission rewards are 4600 wood and 1 common gear cache(rubber boots and neckerchief).  DESCRIPTION: send the best ranged attackers outside the wall.  

Bonus is 1) x6,500 food.

*****

Green mission: called TALISMAN, takes 30 minutes, rec grade C+, 1 alert and 1 tough = challenge bonus for +20% to success rate and 10% to time reduction(27 minutes). mission reward x700 wood and common ingrediant cache.  DESCRIPTION: a girl lost her doll in the woods, you're getting it. 

Bonus is 1) x1 common character group(1*,1*1* cards)

*****

Green mission: called 'WHERE THERE'S SMOKE takes 1 hour, rec grade C+, 2 soldiers = challenge bonus +70% to success rate. Mission rewards 1000 wood and 2000 food. DESCRIPTION: A fire is burning nearby, find out why.  

Bonus of 1) x3,600 food or

2) x20 coins(I have won one of each so far).

*****

Green mission: called RUNNER takes 1 hour 30 minutes. rec grade C++, 1 hunter and 1 soldier = challenge bonus of +20% to success rate and 10% to time reduction (1hr 21 min). Mission rewards: x1,700 wood and common gear cache(work gloves and wrinkled shirts).   DESCRIPTION: Assist a trapped crew in a nearby warehouse. 

Bonus is 1) x6,500 wood or

2) x1 world tank.

*****

Green mission: called SOUNDS FROM AFAR, takes 2 hours, rec grade B, 4 alert and 1 citizen = challenge bonus for +35% to success rate. mission rewards: 5,200 wood.   DESCRIPTION: screams heard in the distance bring danger in close. 

Bonus is 1) x6,500 card xp

*****

Green mission: called GUNS AND BUTTER takes 3 hours, rec grade C+, 1 citizen and 1 strong and 1 soldier = challenge bonus +20% to success rate and 10% to time reduction(2hours 42 min ). mission rewards are 2100 wood and healing items cache.  DESCRIPTION: Ammo and food are low, send a team to find either. Skip x81 coins. 

Bonus is 1) x1 world tank.

*****

Green mission called SEARCH PARTY takes 1 hour, rec grade C+, 1 fast and 1 alert =  challenge bonus of +20% to success rate. Mission rewards 1,800 wood. DESCRIPTION: A group on a run has not returned. Find out why. 

Bonus is 1) x6,500 wood or

2) 3600 food.

*****

Green mission called  OODA takes 1 hour 30 minutes, rec grade B++, 1 leader and 2 tough and 1 peacekeeper = challenge bonus of +50% to success rate. Mission rewards are 4,200 wood and x36 survivors. DESCRIPTION: Observe, orient, decide, act. 

Bonus is 1) x6,500 food or

2) world tank or

3) 6,500 food and 1 world tank.

*****

Green mission called MARK OF THE BEAST  takes 1 day, rec grade C+, 1 soldier and 1 hunter = challenge bonus of 50% to success rate. Mission rewards are x4,800 wood and 1 world tank.  DESCRIPTION: Find and eliminate the wolfpack menace. 

Bonus is both 1) x6,500 wood and x5 survivors

*****

Green mission called VENGEANCE takes 2 hours, rec grade is B+, 1 hunter and 1 leader = challenge bonus of +50% to success rate. Mission rewards are 4,800 wood and 9,600 food.  DESCRIPTION:  You retailiate for a recent attack.  

Bonus is 1) x6,500 wood or

2) 6,500 food and 6,500 wood or

3) 6,500 wood and x1 common card bag or

4) x1 common card bag or

5) 6,500 food and x1 common card bag.

*****

Green mission called RELOAD takes 1 hour, rec grade B++, 2 leaders and 2 hunters = challenge bonus of 50% to success rate and 20% to time reduction(48 minutes). Mission rewards are 2,500 wood and 1 uncommon ingredient cache. DESCRIPTION: Refresher corse of training is needed.  

Bonus is 1) 6,500 food or

2) mystery bag (rare character bag) (mine was a rare character group that gave me a 3* mitchel jr, 3* sandy, 2* ray cards). Note: I have been rewarded  the 3*,3*,2*cards several times now. Names change each time but always 3*,3*,2*

3) 6,500 food & 1 rare character bag (3*,3*,2*)

*****

Green mission called GOOD AS GOLD  takes 2 hours, rec grade C+, 1 hunter and 1 rebel = challenge bonus of +30% to success rate. Mission rewards are 2,600 wood.  DESCRIPTION: Medicine has gone missing. Find it. 

Bonus is 1) x5 survivors or

2) 3,600 food

*****

Green mission called NEEDLE IN A HAYSTACK takes 45 minutes, rec grade is C++, 1 rebel and 3 citizens = challenge bonus for +20% to success rate. Mission rewards are 1,300 wood and 12 survivors. DESCRIPTION: Rescue a small group from a moving walker herd.  

Bonus is 1) 3,600 food or common character group (bag with 3 commons that are all 1*)

*****

Green mission: called CITY OF FEAR takes 3 hours, rec grade B, 3 strong = challenge bonus of +35% to success rate and +15% to time reduction.  Mission rewards are x2,800 wood and bronze radio. DESCRIPTION: Rally together a seperated group in Atlanta.  

Bonus is x3,600 food

*****

Green mission called ROAD HARD takes 1 hour, rec grade is A, 1 soldier and 2 hunter and 1 citizen = challenge bonus of +65% to success rate and 25% time reduction(45 min now). DESCRIPTION: Stake out the road for willing recruits.

Bonus is 1) 6,500 food and 6,500 food or

2) 6,500 food or

3) common card bag & 6,500 food.

*****

Green mission called FIGHT! takes 2 hours, A++, 4 strong and 1 fast = challenge bonus 80% to success rate and 30% time reduction. (1 hour 24 minutes) Mission rewards are 6800 food and rare ingrediant bag. DESCRIPTION: You let two townsfolk settle a dispute.  

Bonus is 1) x15 survivors or

2) 11,500 food

*****

Green mission called WELL, WELL, WELL takrs 2 hours, rec grade is A++, 3 fast and 2 peacekeepers = challenge bonus +80% to success rate and 30% time reduction(1 hour 24 min) Mission rewards are 1,400 wood and 1 small scav supply. DESCRIPTION: A well is found. By the good and the bad.  

Bonus is 1) 12,500 Wood or

2) x1 common card bag.

*****

Green mission called ESL, takes 3 hours, S1, 4 hunter and 1 citizen = cb +80% to success rate. MR = 10,800 wood and x60 survivors. DESCRIPTION: Foreign survivors are found.  

Bonus is 1) x1 rare gear bag (I got alpenstock first run) or

2) 11,500 food

*****

I tried to get more info from using mission history but it only goes back 3 days. 

119

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Old notes:

Currently tracking 66 missions. So far 167 different bonus outcomes. 07/03/2016

Miscellaneous[]

Scavenger Guide[]

1. Convert all your camps into scavenger posts - the wood you get from missions is comparable to what you get from wood makers

2. Always make sure you have one gold mission going - gold missions are progression missions & for each one you do unlocks a harder gold mission with more rewards & also unlocks other recurring missions - I.E. Flak & Beanie, world cans, raid cans, xp, character bags

3. Always make sure you guarantee missions - if not guaranteed you have a good chance at failing missions & loss the time

4. At this time there is a known glitch that allows you to run 2 of the same gold missions - feel free to run both - once you do both generator X missions (level 16 or 17 gold mission with war can rewards) my suggestion is to switch to just one gold mission for remaining as Requirements get harder

5. Do not sell your extra 4* or even 3* characters - you need as many traits and personas to be able to keep missions going all the time

6. If gold missions stop appearing you may need to upgrade your scavenger camps - also, in order to get all the gold missions you need to complete the entire world map

7. The only missions that have a scavenger leave requirement are gold missions - having one post at level 20 allows you to do all missions - we have yet to see where having a few camps that high as a benefit - for example - I have 4 camps - level 20/17/14/13

8. Several of us in the group specifically planned to keep as many 4*s as we could get because the higher missions have stringent requirements - we also level these characters to be able to keep four camps running & not interfere with our main teams (this may not be possible with everyone's roster)

9. Scavenging supplies - there is a mission called road hard where you can get mini scav supplies for free for a couple hour mission - scavenging supples are very useful to guarantee missions if you do not happen to meet the requirements

10. The higher grade your team is the better chance you have at getting challenge bonuses as long as you match the personas as described in missions - this doesn't always result in a reward

11. Reading your logs are important - the red section is a pass/fail and determines what challenge rewards you can get if any

12. Try to do as many missions as you can even in rewards appear to be bad - some of the best rewards come as challenge bonuses

Mission level 20 (Unlocked after doing River of Dreams)[]

GREEN ESL, takes 3 hours, S1, Mission rewards are 10,800 wood and x60 survivors. (Require last gold mission done River of dreams)

Missions with Survivor reward (not in bonus) (Not Golds/Yellows Missions)[]

GREEN OODA takes 1 hour 30 minutes, rec grade B++, Mission rewards are 4,200 wood and x36 survivors. Bonus is 1) x6,500 food or 2) world tank or 3) 6,500 food and 1 world tank.

GREEN NEEDLE IN A HAYSTACK takes 45 minutes, rec grade is C++, Mission rewards are 1,300 wood and 12 survivors. Bonus is 1) 3,600 food or common character group (bag with 3 commons that are all 1*)

GREEN ESL, takes 3 hours, S1, Mission rewards are 10,800 wood and x60 survivors. (Require last gold mission done River of dreams)

Missions with XP reward (Not Golds/Yellows Missions)[]

GREEN Sounds from Afar 2 HRS Bonus is x6,500 card xp
RED Chance Encounter 8 HRS Bonus is 30,000 xp or x25,000 wood
RED Hunting Season 16 HRS Bonus: 12,500 wood and / Or 30,000 xp
RED Meat on the Bone 6 days Bonus is x15,000 wood and or 6 500 XP (too long for too little reward)

ORANGE Cheers 8HRS Bonus is 30,000 xp

ORANGE BRICKS AND MORTAR 12 HRS 60 000 xp Bonus 30 000 XP (Require gold mission Generator X, lv16 done )
PRESTIGE You got Lucky Grade: A 12H Reward: 27.6K Materials, 100 000 XP, 8 Prestige tokens (Require Prestige Rank 8 or more)

Missions with Gold Coins as reward (Not Golds /Yellows Missions)[]

GREEN WHERE THERE'S SMOKE C+ 1 HR Bonus of 1) 3,600 food or 2) 20 coins.
ORANGE GONE FISHING B+ takes 4 hrs Bonus is 1) 3,600 food. 2) 20 coins
ORANGE RAISING THE BARN A++ 8 hours Bonus is 1) 11,500 food 2) 50 Coins
ORANGE OLIVE BRANCH A+ 8hrs Bonus 50 coins
ORANGE Rope a Dope S1 16 hrs Bonus is 50 coins
RED The Willing A++ 16 hrs Bonus is 1) 50 coins or 2) 17,500 food and 50 coins.
RED AND JUSTICE FOR ALL A 2 days Bonus is 1)20 Survivors or 2)x20 survivors and x1 world refill. 3) 20 coins and world refill. 4) 20 coins and world refill and x20 survivors

Missions with 100% chance Beanie or Flak Vest[]

Require camp lv 14 and the lv 14 gold mission Iron Horse done. However, you can downgrade your camps after unlocking and at least by lvl 13 you can still do these.

Red mission called THE OLD MILL takes 7 days, rec grade is S1, 3 soldiers and 2 hunters = challenge bonus +65% to success rate and +25% to time reduction. Mission rewards are 23,000 wood and 1 beanie and 23,000 food and a 3* trainer. DESCRIPTION: An old mill is refurbished.

Bonus is 1)rare card bag and rare weapon bag or 2) rare weapon bag.

Red mission called OUTPOST ALPHA takes 7 days, rec grade is S1, 3 leaders and 2 rebels = challenge bonus +65% to success rate and +25% to time reduction. Mission rewards are 23,000 wood and flak jacket and 23,000 food. DESCRIPTION: A secure scouting post is needed to be built.

Bonus is 1) x1 common card bag

Missions with World, Raid, War refill as reward (Not Golds/Yellows Missions)[]

Green mission called OODA takes 1 hour 30 minutes, rec grade B++, 1 leader and 2 tough and 1 peacekeeper = challenge bonus of +50% to success rate. Mission rewards are 4,200 wood and x36 survivors. DESCRIPTION: Observe, orient, decide, act. Bonus is 1) x6,500 food or 1 world tank. or 2) 6500 food and 1 world tank or 3) 6500 food and 1 world refill.

Green mission: called RUNNER takes 1 hour 30 minutes. rec grade C++, 1 hunter and 1 soldier = challenge bonus of +20% to success rate and 10% to time reduction (1hr 21 min). Mission rewards: x1,700 wood and common gear cache(work gloves and wrinkled shirts). DESCRIPTION: Assist a trapped crew in a nearby warehouse. Bonus is 1) x6,500 wood or 2) x1 world tank.

Green mission: called GUNS AND BUTTER takes 3 hours, rec grade C+, 1 citizen and 1 strong and 1 soldier = challenge bonus +20% to success rate and 10% to time reduction(2hours 42 min ). mission rewards are 2100 wood and healing items cache. DESCRIPTION: Ammo and food are low, send a team to find either. Skip x81 coins. Bonus is 1) x1 world tank.

Green mission called MARK OF THE BEAST takes 1 day, rec grade C+, 1 soldier and 1 hunter = challenge bonus of 50% to success rate. Mission rewards are x4,800 wood and 1 world tank. DESCRIPTION: Find and eliminate the wolfpack menace. Bonus is both 1) x6,500 wood and x5 survivors

Orange mission: called 'KILL 'EM ALL'. takes 8 hours. rec grade B+. Mission reward 47,800 wood. 4 soldiers = challenge bonus +35% to success rate. DESCRIPTION: The local bandits need to be sent a message. Bonus is 1) x1 World energy refill or 2) x10,000 wood.

Red/purple mission: called '....AND JUSTICE FOR ALL' takes 2 days, rec grade A, 1 soldier and 2 citizen and 1 rebel = challenge bonus of +50% to success rate. Mission rewards are 23,000 wood and 1 world tank. DESCRIPTION: Kill the leader of the nearest bandit camp. Bonus is 1)20 Survivors or 2)x20 survivors and x1 world refill 3) 20 coins.

Red/purple mission called MOTHS TO FLAME takes 5 days 0 hours, rec grade is A++, 1 human shield and 2 soldiers and 1 leader = challenge bonus of +65% to success rate and 25% to time reduction(3 days 18 hours). DESCRIPTION: A rescue comes with a few strings attached. Bonus is 1) 24,500 food and 1 world tank refill or 2) 24,500 food. Notes: just to see what happens, I sent out A+ team and still got bonus.

Red mission called A FRIENDLY WAGER, 7 days, S1++, 5 fast = CB +80% to success rate and +30% to time reduction. Mission rewards are 25,900 wood and AR LEVEL REWARD. DESCRIPTION: Target practice gets fun. Bonus is 1) x1 world refill

Red mission called THE WAITING takes 5days,S1++,3 citizen & 1 tough & 1 peacekeeper = +80% to success rate & +30% to time reduction. Mission rewards are 75,600 wood & x2 stimulants. DESCRIPTION: The doc works on a patient. Bonus is 1) x1 world refill.

Red/purple mission called HUNTER NOW HUNTED takes 1 day, rec grade B+. 3 tough for challenge bonus of +35% to success rate. mission rewards are 9100 wood and 1 raid tank. DESCRIPTION: Three hunters stalk our friends in the woods. Bonus is 6,500 food

Notes[]

1. We haven't pegged down what gets certain rewards

2. We have discovered that the red sections in logs are separate events that if your team meets certain requirements can overcome & get good challenge rewards.

3. Challenge rewards are given out based on the red writing & you have the possibility to get more than one item type - example - justice for all mission has given out - food/gold/and a world can as there is three separate challenge no she's you can get potential rewards

4. Sometimes you see the extra rewards when you collect your rewards - you will see several items you get

5. Some of us in no longer get low missions - we theorize that once you do the missions a bunch of times they eventually are finished - the story & you no longer get them & new harder missions with better rewards will appear - good example is everyone getting the flak & beanie mission - it isn't a progression mission but eventually gets unlocked when you do gold missions & also finish other small junky missions

6. Another theory we have is that if you don't get any challenge bonus you don't pass that mission & get more of a % completion bonus thus getting a new mission until you get challenge bonuses - this has yet to be confirmed

7. You do not lose any survivor if you fail a mission.

Backup[]

Scavenger Camp Backup 9 July 2016

Losing toon no

See Also[]

Material Post
Armory

http://forum.scopely.com/showthread.php?6324-All-you-need-to-know-about-the-Scavenger-Camp

http://forum.scopely.com/showthread.php?6061-Upgrade-scavenger-post&p=35213&viewfull=1#post35213

http://forum.scopely.com/showthread.php?6073-Share-your-info-about-the-Scavenger-Post-here&p=34901&viewfull=1#post34901

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