Status Effects[]
- Attack Up - Increases Character's Attack
- Defense Up - Increases Character's Defense
- Attack Down - Decreases Character's Attack
- Defense Down - Decreases Character's Defense
- Critical Up - Increases Critical Hit Chance
- Bleed - Causes recurring damage at the end of the turn of the afflicted character's team. Bleed does not stack.
- Impair - Adrenaline Rush cannot be used, and Adrenaline (AP) cannot be gained.
- Stun - Unable to take any action.
- Camouflaged - Walkers will not attack the affected character.