Adrenaline Rush[]
Most characters have a special ability known as Adrenaline Rush (AR). When you fill your adrenaline bar by gaining AP, you can make an Adrenaline Rush. The higher the level of a character's AR, the less AP it takes to charge for use. The AR effect varies: some characters have healing AR, the ability to damage multiple enemies, deal extra damage to enemies, strengthen defense etc.
For every attack you make and hit an enemy, you gain +20 AP + (weapon bonus if any) + (leader bonus to AP if any).
For every hit you take, you gain from +1 to +20 AP depending on how much damage you took (more damage taken = more AP gained) + (weapon bonus if any) + (leader bonus to AP if any).
- Values of Weapon and Leader bonus to AP when attacking and taking damage: Minor bonus: +3; Small bonus: +4; Medium bonus: +5; Large bonus: +7; Very Large bonus: +8; Huge bonus: +10. Note that Weapon, Leader, and Faction Supporter bonus to AP do stack.
Leveling up characters with another of the same persona may result in increasing their AR level. For 1 and 2 star characters, the chance is 3% per each character used in the leveling up (up to 33% when using 10 characters of the same persona). For 3 stars and higher characters, the chance to increase AR level is higher.
When you use exactly the same character to level up another one, the chance of AR level increase is 100%. This is also applicable when you use trainers of the same persona and universal trainers. In these cases, a yellow tag with "RUSH +" will appear on the top right corner of the character picture when you are choosing which characters you will use to level up.
If you use an Adrenaline Rush that buffs your team, and then eliminate all enemies in the current wave without using all of your moves, you will get an additional free turn on the adrenaline rush's duration.
Notes[]
In Auto combat mode, pure healing adrenaline rush (no attack or defense buff) are only used if you need healing.
Quote Originally Posted by Dash *Scopely*
In general a new bonus to a stat replaces the old one. The one exception to this is if a new bonus is both less powerful and shorter duration than the existing bonus - in that case, the old one stays and the new one is discarded.
The change to show AR costs is on the beta realm as of a few minutes ago, so - unless we find something badly wrong - it should be out to everyone once it gets through all the app store approvals (usually less than 10 days). I love it when things come together quickly.
http://forum.scopely.com/showthread.php?5681-SCOPELY-Please-Post-Max-AR-of-New-Chars
Interesting tip from the Scopely Forums in using Adrenaline Rush.
[UPDATE: As of 10/14/15 Instant AR Recharge on Walker stage no longer working.]
Attack[]
Damage Only[]
Backstab : Shane - Miles Behind Us
Calm Shot : Chris, Danny, Nathan, Nancy
Eagle Eye : Andrea - A Larger World
Flurry of Blows : Allen, Cyrus, Jody, John
Headshot : Amy, Georges, Mac, Timothy
Mighty Swing: Caleb, Lucia, Todd
Panicked Unload : Clifton, Ethel, Gerald, Grace, Parker
Relentless Strikes : Carol, Christa
Rending Shot : Andrea - Days Gone By
Rend : Michonne - Made to Suffer
Steady Shot : Andrea - Made to Suffer
Damage and Debuffs[]
Armor Breaker : Eugene - Here We Remain
Bleed Out : Maggie - Made to Suffer
Brutal Blast : Brock, Mitchell Jr
Cover Fire : Diane, Diego
Go For The Head : Ashley
Smackdown : Michonne - Here We Remain
The Harder They Fall : Cletus, Margaret
Vengeful Shot : Shane - Days Gone Bye
Damage and Buffs and/or Heals[]
How It's Done : Hershel, Michonne - The Best Defense
Life and Death:Herschel - Miles Behind Us
Protection : Lori - Miles Behind Us
Spraying Slice : Michonne - A Larger World
Fortifying Shots : Lee - Telltale Special Edition
Hurt And Heal : Kenny - Telltale Special Edition
TBC[]
Defense[]
Healing Only[]
In Auto combat mode, pure healing adrenaline rush (no attack or defense buff) are only used if you need healing.
Group Therapy : Harlan, Olivia, Ray
Soothing Confidence : Maggie - A New Beginning
Healing with Buffs and/or Cleanse[]
Experienced Support : Dale - Made to Suffer
Help When Needed : Dale - Days Gone Bye, Morgan
Phalanx : Mark
Sidekick Support : Rick - Miles Behind Us, Tyreese - Miles Behind Us
Snap Out Of It : Glenn - Days Gone Bye, Siddiq
Squad Healing : Mirabelle, Tyreese - Skybound Edition
Turn the Tides : Rick, Rick - Safety Behind Bars
Status Buffs Only[]
Custom Munitions : Eugene - A New Beginning
Instructive Commands : Rick - Days Gone Bye
Keep It Together : Doug. Glenn - Miles Behind Us, Lilly
Respected Resolve: Rick - A New Beginning
Support Run : Glenn - A Larger World
Other:
See Also[]
See also Leader Skill