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Armory OverviewEdit

Available for use at Town Hall level 8. In the armory, players can upgrade and customize their weapons in various ways: Upgrade the value of a basic stat (e.g. Bonus Attack 20% --> 23%), Replace one basic bonus with another (e.g. Bonus Attack --> Bonus Defense ), Add or replace a special property (e.g. chance to stun when attacking), Reset a weapon back to it’s default stats and un-modified status, Disassemble unwanted weapons into parts for the Armory to use, Combine lower tier parts to make higher tier parts for the Armory to use. Your Armory can be upgraded to unlock new schematics that will give you access to new weapon upgrades.

When a new weapon is created you can use certain parts to increase the base chance of success (failure means that you were unable to create the weapon and all parts in its construction are lost) and also to increase the base chance of a critical success (a critical success means that the abilities of the weapon are increased).

A second Armory unlocks at Town Hall level 15.
You can have 1 or 2 Armory.

You can convert a house into an Armory. You can also convert an Armory into a house. The conversion time is 5 minutes. Converted Armories will retain the level of the house that is was converted from (Same for for Armory -> House).

The capacity of your remaining houses will be adjusted to hold approximately to the same amount of survivors as you could before (for the first house converted).

If you'd like to get back to your previous capacity, you can tear down one of your Workshops and build up another House (or tear down a Workshop and build an Armory from scratch, instead of converting a house, if you prefer, and stay at full capacity throughout).

-The bonuses on a weapon are now organized into three separately customizable slots.
-Weapons now have a power rating and rank based on the quality of their bonuses.
-Weapons will change in appearance when reaching the Gold and Legendary ranks.
-The best weapon properties come with an optional name upgrade for a weapon.

Add Or Replace Basic StatsEdit

DEF LV3 = lv11, HP (PV) lv3 = Lv12 , Attack Lv3 = Level 13, CRIT LV3 = lv14

Attack, Defense, HP, CRIT

LeveL Normal % Critical Success % Research Time Armory Level
LeveL 1 8% 10% 5 Minutes -
LeveL 2 16% 20% 12 Hours -
LeveL 3 24% 30% 2 days Lv11-14

AP Bonus Edit

When attacking or taking damage, fully unlock at armory level 15

LeveL Normal % Name Critical Success % Name Research Time Armory Level
LeveL 1 +3 Minor +4 Small 15 Minutes -
LeveL 2 +5 Medium +7 Large 1 day -
LeveL 3 +8 Very Large +10 Huge 3 days Lv15

Increase Basic StatsEdit

DEF LV 3 = Level 13, HP (PV) LV 3 = Level 14, Attack Lv 3 = Level 16, Crit LV 3 = Level 17

LeveL Normal % Critical Success % Research Time Armory Level
LeveL 1 1% 2% 4 minutes, 48 seconds -
LeveL 2 2% 3% 1 day -
LeveL 3 3% 5% 2 days Lv13-17

Number of ChangesEdit

Gray Box no change. Green box a change has been made.

* # of changes
1* 1
2* 1
3* 2
4* 3

ResettingEdit

LeveL * Armory Level Research Time
LeveL 1 1* 2 5 seconds
LeveL 2 2* 4 5 seconds
LeveL 3 3* 6 5 seconds
LeveL 4 4* 11 5 seconds
LeveL 5 5* 16 5 seconds

DisassemblingEdit

LeveL * Armory Level Research Time
LeveL 1 1* 1 5 seconds
LeveL 2 2* 2 5 seconds
LeveL 3 3* 6 5 seconds
LeveL 4 4* 18 5 seconds

Crafting PartsEdit

See the 22 Crafting Parts, their crafting time and items needed.

# Name Armory Level Research Time
1 Emery Board
3
1 h
2 Grease
3
1 h
3 Hand Guard
7
12 m
4 Trigger Guard
7
12 m
5 Axe Head
8
12 m
6 Ammo Magazine
8
12 m
7 Wooden Stock
9
12 m
8 Balanced Haft
9
12 m
9 Bailing Wire
11
2 h
10 Sandpaper
12
1 h
11 Safety Mechanism
14
48 m
12 Rubber Padding
14
48 m
13 Iron Pommel
15
48 m
14 Gun Action
15
48 m
15 Open Sights
16
48 m
16 Grooved Grip
16
48 m
17 Enclosed Hilt
18
1 h 36 m
18 Silencer
18
1 h 36 m
19 Steel Blade
19
1 h 36 m
20 Trigger Assembly
19
1 h 36 m
21 Hardened Spike
20
1 h 36 m
22 Laser Sights
20
1 h 36 m

Parts which increase weapon Crafting Success rate: Edit

These parts help increase the chance of the weapon being successfully crafted.

# Name Obtained from
1 Grease Can be crafted, purchased from shop or rarely dissembled from common or better weapons
2 Bailing Wire Can be crafted, purchased from shop or rarely dissembled from uncommon or better weapons
3 Super Glue Purchased from shop or rarely dissembled from rare or better weapons
4 Duct Tape Rarely dissembled from Ultra Rare or Better weapons, occasionally gifted in Survival Road

Parts which increase weapon Crafting Critical rate: Edit

These parts help increase the chance of the weapon being crafted being a critical success, this in turn increases the stat or special ability of it.

# Name Obtained from
1 Emery Board Can be crafted, purchased from shop or rarely dissembled from common or better weapons
2 Sand Paper Can be crafted, purchased from shop or rarely dissembled from common or better weapons
3 Spray Paint Purchased from shop or rarely dissembled from rare or better weapons
4 Polishing Kit Rarely dissembled from Ultra Rare or Better weapons, occasionally gifted in Survival Road

Weapon Special Abilities Table (Link) Edit

Guide to Making Special WeaponsEdit

1

If you do a special first (slot 3 of a weapon) and try to add a basic Stat of the same type you can't unless you go 1 level higher than the special.

If you make a special lv 1 DEF in a slot 3 of a weapon, you can only add DEF lv 2 or 3 in slot 1 or 2.

If you do a special lv 3 DEF, you will not be able to add DEF to the weapon.

So....basic Stat upgrades before doing special.

2

Here is how the CRITICAL SUCCESS specials are chosen

They are all type dependent ( Raider, Defender, Slayer, supporter)

Lvl 1-3

For each type there are universal specials that can be placed on any weapon
LVL 1- 2 possibilities
LVL 2- 2 possibilities
LVL 3- 1 possibility

Lvl 2-3

For each type there is 1 melee specific & 1 ranged specific special

Lvl 3

For each type there are 4 trait specific specials (one for each trait)

All of the REGULAR SUCCESS specials are universal & can be placed on any weapon.

They are all type dependent ( Raider, Defender, Slayer, supporter)

LVL 1- 2 possibilities
LVL 2- 3 possibilities
LVL 3- 4 possibilities

Special Research: Raider, Defender, Supporter, SlayerEdit

Raider = Good vs Humans, Defender / Supporter / Slayer = Good vs Zombies

Defender LV3 = LV 17 Armory
Slayer LV3 = LV 18 Armory
Raider LV3 = LV 19 Armory
Supporter LV3 = LV 20 Armory

LeveL Research Time Crafting time Armory Level
LeveL 1 2 hours 1 hours -
LeveL 2 1 day 8 hours 16 hours -
LeveL 3 2 days and 16 hours 1 day and 8 hours 17-20


Weapon -> Parts ListEdit

Each weapon gives 1 to 3 parts when you disassemble them.

1 Star Weapons Edit

Melee

Safety Strap, Lead Weight, Iron Nails, Grip Tape, Grease, Emery Board

Ranged

Steel Screws, Gun Strap, Gun Sights, Bayonet, Grease, Emery Board

2 Star Weapons Edit

Melee

Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Baling Wire, Sandpaper
Safety Strap, Lead Weight, Iron Nails, Grip Tape, Grease, Emery Board

Ranged

Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Bailing Wire, Sandpaper
Steel Screws, Gun Strap, Gun Sights, Bayonet, Grease, Emery Board

3 Star Weapons Edit

Melee

Rubber padding, Iron Pommel, Grooved Grip, Epoxy Resin, Super Glue, Spray Paint
Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Safety Strap, Lead Weight, Iron Nails, Grip Tape, Baling Wire, Grease, Sandpaper Emery Board

Ranged

Welding Rod, Safety Mechanism, Open Sights, Gun Action, Super Glue, Spray Paint
Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Steel Screws, Gun Strap, Gun Sights, Bayonet, Bailing Wire, Grease, Sandpaper, Emery Board

4 Star Weapons Edit

Melee

Steel Blade, Silver Paint, Hardened Spike, Enclosed Hilt, Duck Tape, Polishing Kit
Rubber padding, Iron Pommel, Grooved Grip, Epoxy Resin, Super Glue, Spray Paint
Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Safety Strap, Lead Weight, Iron Nails, Grip Tape, Baling Wire, Grease, Sandpaper Emery Board

Ranged

Trigger Assembly, Silencer, Laser Sights, Etching Acid
Welding Rod, Safety Mechanism, Open Sights, Gun Action, Super Glue, Spray Paint
Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Steel Screws, Gun Strap, Gun Sights, Bayonet, Bailing Wire, Grease, Sandpaper, Emery Board

Special Weapon Examples Edit

Screenshot 20170101-101250 - Edited
Screenshot 20170108-050504 - Edited
Screenshot 20170101-203229 - Edited
Screenshot 20170107-070539 - Edited

NotesEdit

We're not doing 5-star weapons yet, and the armory doesn't change a weapon's star rating. Those items are only there for future compatibility - we assume we'll get around to 5-star weapons some day. Dash *Scopely*

It will take about ? months to research everything possible.

Revivalaxe
Reprisalcane
Perilousclub

http://forum.scopely.com/showthread.php?9109-How-long-would-it-take-to-research-EVERYTHING-in-the-Armory

Shiva

This is still something undecided on our end. If we do end up allowing customization on special weapons like Shiva's, it's at least a few months out, given the technical changes it will require. Dash *Scopely*

http://forum.scopely.com/showthread.php?9092-Shiva-and-new-armory-concern

Regarding Contributions on Special Stat ResearchesEdit

Please present screenshots of the upgrade you'll add into the tables. To serve as proof and not spread false information. Thank you. RustyDude (talk) 23:17, July 10, 2016 (UTC)

See AlsoEdit

There is a French language version of this page available here.

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