Armory Overview[]
Available for use at Town Hall level 8. In the armory, players can upgrade and customize their weapons in various ways: Upgrade the value of a basic stat (e.g. Bonus Attack 99% --> 100%), Replace one basic bonus with another (e.g. Bonus Attack --> Bonus Defense ), Add or replace a special property (e.g. chance to stun when attacking), Reset a weapon back to it’s default stats and un-modified status, Disassemble unwanted weapons into parts for the Armory to use, Combine lower tier parts to make higher tier parts for the Armory to use. Your Armory can be upgraded to unlock new schematics that will give you access to new weapon upgrades.
When a new weapon is created you can use certain parts to increase the base chance of success (failure means that you were unable to create the weapon and all parts in its construction are lost) and also to increase the base chance of a critical success (a critical success means that the abilities of the weapon are increased).
A second Armory unlocks at Town Hall level 20.
You can have up to 3 armories.
You can convert a house into an Armory. You can also convert an Armory into a house. The conversion time is 1 minutes. Converted Armories will retain the level of the house that is was converted from (Same for for Armory -> House).
The capacity of your remaining houses will be adjusted to hold approximately to the same amount of survivors as you could before (for the first house converted).
If you'd like to get back to your previous capacity, you can tear down one of your Workshops and build up another House (or tear down a Workshop and build an Armory from scratch, instead of converting a house, if you prefer, and stay at full capacity throughout).
-The bonuses on a weapon are now organized into three separately customizable slots.
-Weapons now have a power rating and rank based on the quality of their bonuses.
-Weapons will change in appearance when reaching the Gold and Legendary ranks.
-The best weapon properties come with an optional name upgrade for a weapon.
Add Or Replace Basic Stats[]
DEF LV150 = lv150, HP (PV) lv150 = Lv150 , Attack Lv150= Level 150, CRIT LV150 = lv150
Attack, Defense, HP, CRIT
LeveL | Normal % | Critical Success % | Research Time | Armory Level |
---|---|---|---|---|
LeveL 1 | 100% | 100% | 1 Minutes | - |
LeveL 2 | 100% | 100% | 1 Minutes | - |
LeveL 3 | 100% | 100% | 1 Minutes | Lv11-14 |
AP Bonus[]
When attacking or taking damage, fully unlock at armory level 15
LeveL | Normal % | Name | Critical Success % | Name | Research Time | Armory Level |
---|---|---|---|---|---|---|
LeveL 1 | +3 | Minor | +4 | Small | 15 Minutes | - |
LeveL 2 | +5 | Medium | +7 | Large | 1 day | - |
LeveL 3 | +8 | Very Large | +10 | Huge | 3 days | Lv15 |
Increase Basic Stats[]
DEF LV 3 = Level 13, HP (PV) LV 3 = Level 14, Attack Lv 3 = Level 16, Crit LV 3 = Level 17
LeveL | Normal % | Critical Success % | Research Time | Armory Level |
---|---|---|---|---|
LeveL 1 | 1% | 2% | 4 minutes, 48 seconds | - |
LeveL 2 | 2% | 3% | 1 day | - |
LeveL 3 | 3% | 5% | 2 days | Lv13-17 |
Number of Changes[]
Gray Box no change. Green box a change has been made.
* | # of changes |
---|---|
1* | 1 |
2* | 1 |
3* | 2 |
4* | 3 |
Resetting[]
LeveL | * | Armory Level | Research Time |
---|---|---|---|
LeveL 1 | 1* | 2 | 5 seconds |
LeveL 2 | 2* | 4 | 5 seconds |
LeveL 3 | 3* | 6 | 5 seconds |
LeveL 4 | 4* | 11 | 5 seconds |
LeveL 5 | 5* | 16 | 5 seconds |
Disassembling[]
LeveL | * | Armory Level | Research Time |
---|---|---|---|
LeveL 1 | 1* | 1 | 5 seconds |
LeveL 2 | 2* | 2 | 5 seconds |
LeveL 3 | 3* | 6 | 5 seconds |
LeveL 4 | 4* | 18 | 5 seconds |
Crafting Parts[]
See the 22 Crafting Parts, their crafting time and items needed.
# | Name | Armory Level | Research Time |
---|---|---|---|
1 | Emery Board |
3 |
1 h |
2 | Grease |
3 |
1 h |
3 | Hand Guard |
7 |
12 m |
4 | Trigger Guard |
7 |
12 m |
5 | Axe Head |
8 |
12 m |
6 | Ammo Magazine |
8 |
12 m |
7 | Wooden Stock |
9 |
12 m |
8 | Balanced Haft |
9 |
12 m |
9 | Bailing Wire |
11 |
2 h |
10 | Sandpaper |
12 |
1 h |
11 | Safety Mechanism |
14 |
48 m |
12 | Rubber Padding |
14 |
48 m |
13 | Iron Pommel |
15 |
48 m |
14 | Gun Action |
15 |
48 m |
15 | Open Sights |
16 |
48 m |
16 | Grooved Grip |
16 |
48 m |
17 | Enclosed Hilt |
18 |
1 h 36 m |
18 | Silencer |
18 |
1 h 36 m |
19 | Steel Blade |
19 |
1 h 36 m |
20 | Trigger Assembly |
19 |
1 h 36 m |
21 | Hardened Spike |
20 |
1 h 36 m |
22 | Laser Sights |
20 |
1 h 36 m |
Parts which increase weapon Crafting Success rate:[]
These parts help increase the chance of the weapon being successfully crafted.
# | Name | Obtained from |
---|---|---|
1 | Grease | Can be crafted, purchased from shop or rarely dissembled from common or better weapons |
2 | Bailing Wire | Can be crafted, purchased from shop or rarely dissembled from uncommon or better weapons |
3 | Super Glue | Purchased from shop or rarely dissembled from rare or better weapons |
4 | Duct Tape | Rarely dissembled from Ultra Rare or Better weapons, occasionally gifted in Survival Road |
Parts which increase weapon Crafting Critical rate:[]
These parts help increase the chance of the weapon being crafted being a critical success, this in turn increases the stat or special ability of it.
# | Name | Obtained from |
---|---|---|
1 | Emery Board | Can be crafted, purchased from shop or rarely dissembled from common or better weapons |
2 | Sand Paper | Can be crafted, purchased from shop or rarely dissembled from common or better weapons |
3 | Spray Paint | Purchased from shop or rarely dissembled from rare or better weapons |
4 | Polishing Kit | Rarely dissembled from Ultra Rare or Better weapons, occasionally gifted in Survival Road |
Weapon Special Abilities Table (Link)[]
Guide to Making Special Weapons[]
1
If you do a special first (slot 3 of a weapon) and try to add a basic Stat of the same type you can't unless you go 1 level higher than the special.
If you make a special lv 1 DEF in a slot 3 of a weapon, you can only add DEF lv 2 or 3 in slot 1 or 2.
If you do a special lv 3 DEF, you will not be able to add DEF to the weapon.
So....basic Stat upgrades before doing special.
2
Here is how the CRITICAL SUCCESS specials are chosen
They are all type dependent ( Raider, Defender, Slayer, supporter)
Lvl 1-3
For each type there are universal specials that can be placed on any weapon
LVL 1- 2 possibilities
LVL 2- 2 possibilities
LVL 3- 1 possibility
Lvl 2-3Hu
For each type there is 1 melee specific & 1 ranged specific special
Lvl 3
For each type there are 4 trait specific specials (one for each traiThey are all type dependent ( Raider, Defender, Slayer, supporter)
LVL 1- 2 possibilities
LVL 2- 3 possibilities
LVL 3- 4 possibilities
Special Research: Raider, Defender, Supporter, Slayer[]
Raider = Good vs Humans, Defender / Supporter / Slayer = Good vs Zombies
Defender LV3 = LV 17 Armory
Slayer LV3 = LV 18 Armory
Raider LV3 = LV 19 Armory
Supporter LV3 = LV 20 Armory
LeveL | Research Time | Crafting time | Armory Level |
---|---|---|---|
LeveL 1 | 2 hours | 1 hours | - |
LeveL 2 | 1 day 8 hours | 16 hours | - |
LeveL 3 | 2 days and 16 hours | 1 day and 8 hours | 17-20 |
Weapon -> Parts List[]
Each weapon gives 1 to 3 parts when you disassemble them.
1 Star Weapons[]
Melee
Safety Strap, Lead Weight, Iron Nails, Grip Tape, Grease, Emery Board
Ranged
Steel Screws, Gun Strap, Gun Sights, Bayonet, Grease, Emery Board
2 Star Weapons[]
Melee
Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Baling Wire, Sandpaper
Safety Strap, Lead Weight, Iron Nails, Grip Tape, Grease, Emery Board
Ranged
Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Bailing Wire, Sandpaper
Steel Screws, Gun Strap, Gun Sights, Bayonet, Grease, Emery Board
3 Star Weapons[]
Melee
Rubber padding, Iron Pommel, Grooved Grip, Epoxy Resin, Super Glue, Spray Paint
Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Safety Strap, Lead Weight, Iron Nails, Grip Tape, Baling Wire, Grease, Sandpaper Emery Board
Ranged
Welding Rod, Safety Mechanism, Open Sights, Gun Action, Super Glue, Spray Paint
Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Steel Screws, Gun Strap, Gun Sights, Bayonet, Bailing Wire, Grease, Sandpaper, Emery Board
4 Star Weapons[]
Melee
Steel Blade, Silver Paint, Hardened Spike, Enclosed Hilt, Duck Tape, Polishing Kit
Rubber padding, Iron Pommel, Grooved Grip, Epoxy Resin, Super Glue, Spray Paint
Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Safety Strap, Lead Weight, Iron Nails, Grip Tape, Baling Wire, Grease, Sandpaper Emery Board
Ranged
Trigger Assembly, Silencer, Laser Sights, Etching Acid
Welding Rod, Safety Mechanism, Open Sights, Gun Action, Super Glue, Spray Paint
Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Steel Screws, Gun Strap, Gun Sights, Bayonet, Bailing Wire, Grease, Sandpaper, Emery Board
Special Weapon Examples[]
Notes[]
Shiva
This is still something undecided on our end. If we do end up allowing customization on special weapons like Shiva's, it's at least a few months out, given the technical changes it will require. Dash *Scopely*
http://forum.scopely.com/showthread.php?9092-Shiva-and-new-armory-concern
Regarding Contributions on Special Stat Researches[]
Please present screenshots of the upgrade you'll add into the tables. To serve as proof and not spread false information. Thank you. RustyDude (talk) 23:17, July 10, 2016 (UTC)
See Also[]
There is a French language version of this page available here.